Niravan - Dumb
That was...um...interesting to say the least. The graphics were above average but nothing revolutionary, nothing going above and beyond.
The animation was decent too, I only felt a lack animation in one scene, and that was where he was vomiting and it kept rising. That went on for ten-twelve seconds too long, which is a lot when your actually watching the video.
I too am going to take the side of the reviewer in front of me, and ask what kind of school allowed you to do this for a project, because this doesn't seem appropriate in the least bit?
The sound gets a 6 out of 10 from me, just because the only audio is the song, and the viewer either likes it or they don't, there's no secondary sounds to fall back on.
Overall, this is a very "different" video and after seeing, I still don't know what the hell it was about. Take it as a compliment or whatever Dan545, this is an above average music video and is definitely worth a glimpse.
TheBluntSDK gives "Niravana - Dumb" a deserving 7 out of 10
Give it Away Now
Give it Away Now...what an amazing flash. I'm glad that there are still some fellow clock crew members that post decent animations.
The graphics were great and looked gorgeous, even in black and white. The style was straight from the Red Hot Chili Pepper's video which was a pretty unique style originally, and I think you managed to capture that style all around here.
The one thing that came to mind after this video was, why can the Clocks sing perfectly, but then talk in that robotic voice? Just something I'm thinking about, nothing really important.
You get a five for more and this video is going on my favorite list...which now is at a total of three submissions.
Very, very nice work Liqour_Clock, I hope to see more from you in the future.
TheBluntSDK gives "Give it Away Now" a 9 out of 10.
Wow...give it up for Sundial, one of maybe a dozen select Clock Crew members who can actually use flash. It's great to say some Clock Crew members who actually try to do good work, and this is what this is.
There graphics were top notch, my only problem is that at the end when they went to the Color Clocks' base, it was all grey inside, and lacked color, which is odd since they are the Color Clocks. So the backgrounds in there got very old.
This is definitely going to be one of my favorite submission, and this is one of the best Clock Crew films I've seen in a long, long, long time...though not as good as The Void II (but many fall flat compared to that film). Keep up the good work and soon your movies 'will make House Party, look like House Party 2'....(Just a quote from Jay and Silent Bob).
TheBluntSDK gives Charlie's Clocks a well deserved 9 out of 10
Thanks, TheBluntSDK! I'm glad you enjoyed it. Yeah the place was dark and grey inside because a) it was supposed to be kind of ironic, b) the color clocks looked good against a grey background, and c) It was a reference to greyclock, the other color clock. Well, I just made up that last one, but I like greyclock. Of coarse it's not as good as VOID II. VOID II was 1337. By the way, your "Yin-Yang Clock" can be seen somewhere in the movie. And you are thanked in the credits (I dont know if you remember, but you helped in my post about plot ideas for this movie on the CC BBS.) Anyway, thanx for the lengthy review!
This is a great concept for a game that is ultimately ruined by the flawed controls. More often than not I would click the "Send to a Friend" link or click outside the windows because of these controls. Everything else about this game is terrific, but I can't recommend this game deserving more than 7 for the controls.
TheBluntSDK gives Madness Interactive an unfortunate 7 out of 10
Clock_Kong Rampage! Bv2
Alright...the last Clock Kong had several mistakes and glitches in it that you fixed up very nicely, so that makes the game play a lot better now.
I still have some of the same problems as I had before. The sound can get really annoying. Especially when Clock Kong says something like "Flip it!" or something like that, I can't really understand him, but that's my fault.
The graphics are mixed. The sprites are very nice, and the animations that accompany them are equally impressive.
However, the backgrounds are still repetitive and uninteresting. The full version of this would benefit from a varied background.
Also, there is one little typo that is annoying me. When you die, the button says Try Agian. I don't know if your doing what most of the other Clock Crew members are doing and using bad spelling, but if not you might want to fix that in a future version.
These are just some of my suggestions and I'm not trying to be mean, especially when you consider that this is a beta for it. I just have one more question, does this game end? I got pretty far but stopped playing to write this review.
Overall, this is a decent little game, and with a few changes it would be more than that.
TheBluntSDK gives Clock_Kong Rampage! Bv2 an improved 7 out of 10
Yep, I tried my best to fix any actionscript bugs. Like I told the reviewer above you, the background is not final at all. It's my test BG that I made in like 10 seconds lol. The plan is to progress to the next level once you reach a certain score. The beta doesn't end :) And also, I'll fix that typo. I didn't notice that, thanks :)
Suicide Bunny 1 . 2
This game has lovely graphics, but the levels don't differ. The gameplay also doesn't differ, the sheep just moves faster, which really causes this game to become tedious and repetitive. I made it to the 4th level, and by that time I've had enough of this game.
Maybe you should consider doing some major changes to this game. Such as new backgrounds for each level, or adding in a new implement for a strategize, other than just pressing space to jump off the cliff.
And with the name of Suicide Bunny, I went in thinking that I wanted to let the Bunny kill itself, but your trying to save it? It's a little misleading.
Work harder next time and be more creative, and you'll have a nice game. This one just doesn't cut it.
TheBluntSDK gives Suicide Bunny 1 . 2 an average 5 out of 10
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